
Incindir Mauser
Adhocracy Incorporated Adhocracy
227
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Posted - 2013.09.05 02:01:00 -
[1] - Quote
This ship redesign is poor.
CCP you are trying to shoehorn too many clowns into the tiny car on this one.
If you want to see more Marauders getting used in PvP, make the hulls cheaper. 800 million just in raw materials plus a convoluted invention process does not inspire one to PvP in a hull that costs one billion isk. Unless you're rich or foolish.
Marauders are a carebear boat. Leave them that way. If you want to make a weird MJD Gobot sniper ship based on a battleship hull, start from the beginning and dedicate a hull to it. Nerf on-grid combat scanning so sniping out past 149km is viable as a tactic, while you're at it.
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Incindir Mauser
Adhocracy Incorporated Adhocracy
235
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Posted - 2013.09.06 01:00:00 -
[2] - Quote
CCP Rise wrote:Hey guys
Wanted to just drop and in and say that we're keeping up on feedback and appreciate all the input. We will probably slow down a bit here and look to wait awhile before sharing a new iteration with you. We want to do process a lot of the feedback, do some testing internally and have some more dialogue in the department and after that we'll come back here.
We're definitely running into some problems where these ships are showing potential for a wide range of applications which can lead to balance concerns for some things and obviously can lead to frustration about the ships not being strong enough for others. We want them to be awesome, just like you, and by the time winter comes I think we'll be in a good place.
In the mean time keep up the discussion and you'll hear from us again soon o/
Naturally.
I frankly don't see why it wouldn't make sense just to make a T2 battleship class that does what you want with your Bastion idea.
And it is a good idea. A mini-dread would be a great addition to the T2 line of battleships, just trying to crowbar a new gadget onto a ship that is extremely niche at the moment probably isn't going to end well for the ship class.
If you guys at CCP are insistent on making a buttersheep out of Marauders, I'd basically refit the four racial ship types to play to the racial weapon types that they use.
Webs make sense on shorter range turret based ships, but not medium to long range weapon platforms. Webs on the Kronos, Vargur, and Paladin makes sense. On the Golem, not so much, as with your PvP idea with the MJD/Bastion kiting setup, if something is that close to you, you are likely going to die anyway.
I personally would make a new line of T2 battleships based off the Abbadon, Rohk, Typhoon, and Hyperion models. Give them base T2 resists, the bonus to MJD use, Bastion module with stated EWAR immunity, optimal range + 5% RoF (or a 25-30% bonus to overheating modules), 8 highs 7 turrets, mids and lows that fit racial profiles, and 10% damage per level of Marauders skill to turrets with a local rep bonus coupled that makes sense probably in the 5-7.5% per level.
And there you go, your space seige tank in a nutshell.
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